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Cub Scout Pack 1474
(St. Clair Shores, Michigan)
 
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Arrow Points

Wolf

AFTER a Wolf Cub Scout earns his Wolf Badge he may begin earning Arrow Points in the Electives section of his book. He may work on his "Arrow Point Trail"at any time, however he cannot receive Arrow Points until AFTER he has earned the Wolf Badge. GOLD ARROW POINT: For the FIRST 10 arrow pointscompleted in the "Electives" section of his book, the Wolf Cub earns his GOLD ARROW POINT. SILVER ARROW POINTS: For EACH 10 arrow pointscompleted (AFTER HE EARNS THE GOLD ARROW POINT) the Wolf Cub earns a SILVER ARROW POINT. He may earn any number of SILVER ARROWPOINTS, but he may only earn ONE GOLD ARROW POINT for the first 10 elective points that he completes.


Elective 1 – It’s a Secret

1a. Use a secret code.

1b. Write to a friend in invisible "ink"

1c. "Write" your name using American Sign Language. People who are deaf use this language.

1d. Use 12 American Indian signs to tell a story.

Elective 2 – Be an Actor

2a. Help to plan and put on a skit with costumes.

2b. Make some scenery for a skit.

2c. Make sound effects for a skit.

2d. Be the announcer for a skit.

2e. Make a paper sack mask for a skit.

Elective 3 – Make it Yourself

3a. Make something useful for your home or school. Start with a recipe card holder.

3b. Use the ruler on this page (

 

125) to see how far you can stretch your hand.

 

 

3c. Make and use a bench fork.

3d. Make a door stop.

3e. Or make something else.

Elective 4 – Play a Game

4a. Play Pie-tin Washer Toss.

4b. Play Marble Sharpshooter.

4c. Play Ring Toss.

4d. Play Beanbag Toss.

4e. Play a game of marbles.

4f. Play a wide-area or large group game with your den or pack.

 

 

 

Elective 5 – Spare Time Fun

 

5a. Explain safety rules for kite flying.

5b. Make and fly a paper bag kite.

5c. Make and fly a two-stick kite.

5d. Make and fly a three-stick kite.

5e. Make and use a reel for kite string.

5f. Make a model boat with a rubber-band propeller.

5g. G-H-I, Make or put together some kind of model boat, airplane, train, or car.

Elective 6 – Books, Books, Books

6a. Visit a bookstore or go to a public library with an adult. Find out how to get your own library card. Name four kinds

of books that interest you (for example, history, science fiction, how-to-books).

6b. Choose a book on a subject you like and read it. With an adult, discuss what you read and what you think about it.

6c. Books are important. Show that you know how to take care of them. Open a new book the right way. Make a paper

or plastic cover for it or another book.

Elective 7 – Foot Power

7a. Learn to walk on a pair of stilts.

7b. Make a pair of "puddle jumpers" and walk with them.

7c. Make a pair of "foot racers" and use them with a friend.

Elective 8 – Machine Power

8a. Name 10 kinds of trucks, construction machinery, or farm machinery and tell what each is used for.

8b. Help an adult do a job using a wheel and axle.

8c. Show how to use a pulley.

8d. Make and use a windlass.

 

Elective 9 – Let’s Have a Party

9a. Help with a home or den party.

9b. B-C, Make a gift or toy like one of these and give it to someone.

 

(examples shown in book)

 

 

 

 

 

 

Elective 10 – American Indian Lore

 

 

10a. Read a book or tell a story about American Indians, past or present.

10b. Make a musical instrument American Indians used.

10c. Make traditional American Indian clothing.

10d. Make a traditional item or instrument that American Indians used to make their lives easier.

10e. Make a model of a traditional American Indian house.

10f. Learn 12 American Indian word pictures and write a story with them.

Elective 11 – Sing-Along

11a. Learn and sing the first and last verses of "America."

11b. Learn and sing the first verse of our national anthem.

11c. Learn the words and sing three Cub Scout songs.

11d. Learn the words and sing the first verse of three other songs, hymns, or prayers. Write the verse of one of the songs

you learned in the space below (on page 166).

11e. Learn and sing a song that would be sung as a grace before meals. Write the words in the space below (on page 166).

11f. Sing a song with your den at a pack meeting.

Elective 12 – Be an Artist

12a. Make a freehand sketch of a person place, or thing.

12b. Tell a story in three steps by drawing three cartoons.

12c. Mix yellow and blue paints, mix yellow and red, and mix red and blue. Tell what color you get from each mixture.

12d. Help draw, paint, or color some scenery for a skit, play, or puppet show.

12e. Make a stencil pattern.

12f. Make a poster for a Cub Scout project or a pack meeting.

 

 

 

 

 

Elective 13 – Birds

This elective is also part of the World Conservation Award.

13a. Make a list of all the birds you saw in a week and tell where you saw them (field, forest, marsh, yard, or park).

13b. Put out nesting material (short pieces of yarn and string) for birds and tell which birds might use it.

13c. Read a book about birds.

13d. Point out 10 different kinds of birds (5 may be from pictures).

13e. Feed wild birds and tell which birds you fed.

13f. Put out a birdhouse and tell which birds use it.

Elective 14 – Pets

14a. Take care of a pet.

14b. Know what to do when you meet a strange dog.

14c. Read a book about a pet and tell about it at a den meeting.

14d. Tell what is meant by (

 

rabid). Name some animals that can have rabies. Tell what you should do if you see a dog or
wild animal that is behaving strangely. Tell what you should do if you find a dead animal.

 

 

Elective 15 – Grow Something

This elective is also part of the Cub Scout World Conservation Award

15a. Plant and raise a box garden.

15b. Plant and raise a flower bed.

15c. Grow a plant indoors.

15d. Plant and raise vegetables.

15e. Visit a botanical garden or other agricultural exhibition in your area.

Elective 16 – Family Alert

16a. Talk with your family about what you will do in an emergency.

16b. In case of a bad storm or flood, know where you can get safe food and water in your home. Tell how to purify

water. Show one way. Know where and how to shut off water, electricity, gas, or oil.

16c. Make a list of your first aid supplies, or make a first aid kit. Know where the first aid things are kept.

 

 

 

Elective 17 – Tie it Right

 

17a. Learn to tie an overhand knot and a square knot.

17b. Tie your shoelaces with a square bow knot.

17c. Wrap and tie a package so that it is neat and tight.

17d. Tie a stack of newspapers the right way.

17e. Tie two cords together with an overhand knot.

17f. Learn to tie a necktie.

17g. Wrap the end of a rope with tape to keep it from unwinding.

Elective 18 – Outdoor Adventure

18a. Help plan and hold a picnic with your family or den.

18b. With an adult, help plan and run a family or den outing.

18c. Help plan and lay out a treasure hunt something like this.

 

 

(Example map shown in book.)

 

 

 

 

 

18d. Help plan and lay out an obstacle race. Use this idea or make up your own.

 

 

 

 

 

 

(Example list shown in book.)

 

 

 

 

18e. Help plan and lay out an adventure trail.

18f. Take part in two summertime pack events with your den.

18g. Point out poisonous plants. Tell what to do if you accidentally touch one of them.

Elective 19 – Fishing

This elective is also part of the Cub Scout World Conservation Award

19a. Identify five different kinds of fish.

19b. Rig a pole with the right kind of line and hook. Attach a bobber and sinker, if you need them. Then go fishing.

19c. Fish with members of your family or an adult. Bait your hook and do your best to catch a fish.

19d. Know the rules of safe fishing.

19e. Tell about some of the fishing laws where you live.

19f. Show how to use a rod and reel.

Elective 20 – Sports

20a. Play a game of tennis, table tennis, or badminton.

20b. Know boating safety rules.

20c. Earn the Cub Scouting shooting sports Archery belt loop.

20d. Understand the safety and courtesy code for skiing. Show walking and the kick turn. Do climbing with a side stop

or herringbone. Show the snowplow or stem turn, and how to get up from a fall.

20e. Know the safety rules for ice skating. Skate, without falling, as far as you can walk in 50 steps. Come to a stop. Turn

from forward to backward.

20f. In roller skating, know the safety rules. From a standing start, skate forward as far as you can walk in 50 steps. Come

to a stop within 10 walking steps. Skate around a corner one way without coasting. Then do the same coming back.

Turn from forward to backward.

20g. Go bowling.

20h. Show how to make a sprint start in track. See how far you can run in 10 seconds.

20i. Do a standing long jump. Jump as far as you can.

20j. Play a game of flag football.

20k. Show how to dribble and kick a soccer ball. Take part in a game.

20l. Play a game of baseball or softball.

20m. Show how to shoot, pass, and dribble a basketball. Take part in a game.

20n. Earn the Cub Scouting shooting sports BB-gun shooting belt loop.

20o. With your den, participate in four outdoor physical fitness-related activities.

Elective 21 – Computers

21a. Visit a business where computers are used. Find out what the computers do.

21b. Explain what a computer program does. Use a program to write a report for school, to write a letter, or for

something else.

21c. Tell what a computer mouse is. Describe how a CD-ROM is used.

Elective 22 – Say it Right

22a. Say "hello" in a language other than English.

(Examples given in book.)

22b. Count to ten in a language other than English.

22c. Tell a short story to your den, your den leader, or an adult.

22d. Tell how to get to a nearby fire station or police station from your home, your den meeting place, and school. Use

directions and street names.

22e. Invite a boy to join Cub Scouting or help a new Cub Scout through the Bobcat trail.

Elective 23 – Let’s go Camping

23a. Participate with your pack on an overnight campout.

23b. Explain the basics of how to take care of yourself in the outdoors.

23c. Tell what to do if you get lost.

23d. Explain the buddy system.

23e. Attend day camp in your area.

23f. Attend resident camp in your area.

23g. Participate with your den at a campfire in front of your pack.

23h. With your den or pack or family, participate in a worship service outdoors.


Bear Rank Arrow Points

AFTER a Bear Cub Scout earns his Bear Badge he may begin earning Arrow Points in the Electives section of his book. He may work on his "Arrow Point Trail"at any time, however he cannot receive Arrow Points until AFTER he has earned the Bear Badge.There is a big difference in the achievements for arrow points for Bear. In this rank the Cub Scout can go back and do requirements from the ACHIEVEMENTS section of the book and use them as requirements for arrow points, as long as they do not count any requirements from achievements that they used to earn the Bear Badge. Unused parts of achievements that were used for the Bear badge may NOT be counted toward Arrow Points. The Achievement requirements and the Elective requirements can be freely mixed to count toward earning arrow points. In the following descriptions, we will use the term "

 

arrow point activities" to refer to either type of requirement.

 

 

 

Gold Arrow Point:

For the FIRST 10 arrow point activities completed in his book, the Bear Cub earns his GOLD ARROW POINT.

Silver Arrow Points:

For EACH 10 arrow point activities completed (AFTER HE EARNS THE GOLD ARROW POINT) the Bear Cub earns a

SILVER ARROW POINT.

As a BEAR Cub Scout, a boy may earn any number of SILVER ARROW POINTS, but he may only earn ONE GOLD ARROW

POINT for the first 10 arrow point activities that he completes.

 

 

 

1. Space

a. Identify two constellations and the North Star in the night sky.

b. Make a pinhole planetarium and show three constellations.

c. Visit a planetarium.

d. Build a model of a rocket or space satellite.

e. Read and talk about at least one man-made satellite and one natural one.

f. Find a picture of another planet in our solar system. Explain how it is different from Earth.

2. Weather

This elective is also part of the Cub Scout World Conservation Award.

a. Learn how to read an outdoor thermometer. Put one outdoors and read it at the same time every day for two

weeks. Keep a record of each day's temperature and a description of the weather each day (fair skies, rain, fog,

snow, etc.).

b. Build a weather vane. Record wind direction every day at the same hour for two weeks. Keep a record of the

weather for each day.

c. Make a rain gauge.

d. Find out what a barometer is and how it works. Tell your den about it. Tell what "relative humidity" means.

e. Learn to identify three different kinds of clouds. Estimate their heights.

f. Watch the weather forecast on TV every day for two weeks. Describe three different symbols used on weather

maps. Keep a record of how many times the weather forecast is correct.

3. Radio

a. Build a crystal or diode radio. Check with your local craft or hobby shop or the nearest Scout shop that carries a

crystal radio kit. It is all right to use a kit.

b. Make and operate a battery powered radio, following the directions with the kit.

 

 

4. Electricity

a. Wire a buzzer or doorbell.

b. Make an electric buzzer game.

c. Make a simple bar or horseshoe electromagnet.

d. Use a simple electric motor.

e. Make a crane with an electromagnetic lift.

5. Boats

a. Help an adult rig and sail a real boat. (Wear your PFD.)

b. Help an adult repair a real boat or canoe.

c. Know the flag signals for storm warnings.

d. Help an adult repair a boat dock.

e. With an adult on board, and both wearing PFDs, row a boat around a 100-yard course that has two turns.

Demonstrate forward strokes, turns to both sides, and backstrokes.

6. Aircraft

a. Identify five different kinds of aircraft, in flight if possible, or from models or photos.

b. Ride in a commercial airplane.

c. Explain how a hot air balloon works.

d. Build and fly a model airplane. (You may use a kit. Every time you do this differently, it counts as a completed

project.)

e. Sketch and label an airplane showing the direction of forces acting on it (lift, drag, and load).

f. Make a list of some of the things a helicopter can do that other kinds of airplanes can't. Draw or cut out a

picture of a helicopter and label the parts.

g. Build and display a scale airplane model. You may use a kit or build it from plans.

7. Things That Go

a. With an adult's help, make a scooter or a Cubmobile. Know the safety rules.

b. With an adult's help, make a windmill.

c. With an adult's help, make a waterwheel.

d. Make an invention of your own design that goes.

8. Cub Scout Band

a. Make and play a homemade musical instrument - cigar-box banjo, washtub bull fiddle, a drum or rhythm set,

tambourine. etc.

b. Learn to play two familiar tunes on any musical instrument.

c. Play in a den band using homemade or regular musical instruments. Play at a pack meeting.

d. Play two tunes on any recognized band or orchestra instrument.

9. Art

a. Do an original art project and show it at a pack meeting. Every project you do counts as one requirement

Here are some ideas for art projects:

Mobile or wire sculpture, Silhouette, Acrylic painting, Watercolor painting, Collage, Mosaic, Clay sculpture,

Silk screen picture.

b. Visit an art museum or picture gallery with your den or family.

c. Find a favorite outdoor location and draw or paint it.

10. Masks

a. Make a simple papier-mâché mask.

b. Make an animal mask.

c. Make a clown mask.

11. Photography

a. Practice holding a camera still in one position. Learn to push the shutter button without moving the camera. Do

this without film in the camera until you have learned how. Look through the viewfinder and see what your

picture will look like. Make sure that everything you want in your picture is in the frame of your viewfinder.

b. Take five pictures of the same subject in different kinds of light.

1. Subject in direct sun with direct light.

2. Subject in direct sun with side light.

3. Subject in direct sun with back light.

4. Subject in shade on a sunny day.

5. Subject on a cloudy day.

c. Put your pictures to use.

1. Mount a picture on cardboard for display.

2. Mount on cardboard and give it to a friend.

3. Make three pictures that show how something happened (tell a story) and write a one sentence

explanation for each.

d. Take a picture in your house.

1. With available light.

2. Using a flash attachment or photoflood (bright light).

12. Nature Crafts

This elective is also part of the Cub Scout World Conservation Award.

a. Make solar prints of three kinds of leaves.

b. Make a display of eight different animal tracks with an eraser print.

c. Collect, press, and label ten kinds of leaves.

d. Build a waterscope and identify five types of water life.

e. Collect eight kinds of plant seeds and label them.

f. Collect, mount, and label ten kinds of rocks or minerals.

g. Collect, mount, and label five kinds of shells.

h. Build and use a bird caller

13. Magic

a. Learn and show three magic tricks.

b. With your den, put on a magic show for someone else.

c. Learn and show four puzzles.

d. Learn and show three rope tricks.

14. Landscaping

a. With an adult, help take care of your lawn or flower beds or help take care of the lawn or flower beds of a

public building, school, or church. Seed bare spots. Get rid of weeds. Pick up litter. Agree ahead of time on

what you will do.

b. Make a sketch of a landscape plan for the area right around your home. Talk it over with a parent or den leader.

Show which trees, shrubs and flowers you could plant to make the area look better.

c. Take part in a project with your family, den, or pack to make your neighborhood or community more beautiful.

These might be having a cleanup party, painting, cleaning and painting trash barrels, and removing weeds.

(Each time you do this differently, it counts as a completed project.)

d. Build a greenhouse and grow twenty plants from seed. You can use a package of garden seeds, or use beans,

pumpkin seeds, or watermelon seeds.

15. Water And Soil Conservation

This elective is also part of the Cub Scout World Conservation Award.

a. Dig a hole or find an excavation project and describe the different layers of soil you see and feel. (Do not enter

an excavation area alone or without permission.)

b. Explore three kinds of earth by conducting a soil experiment.

c. Visit a burned-out forest or prairie area, or a slide area, with your den or your family. Talk to a soil and water

conservation officer or forest ranger about how the area will be planted and cared for so that it will grow to be

the way it was before the fire or slide

 

d. What is erosion? Find out the kinds of grasses, trees, or ground cover you should plant in your area to help limit

erosion.

e. As a den, visit a lake, stream, river, or ocean (whichever is nearest where you live). Plan and do a den project to

help clean up this important source of water. Name four kinds of water pollution.

16. Farm Animals

e. Take care of a farm animal. Decide with your parent the things you will do and how long you will do them.

f. Name and describe six kinds of farm animals and tell their common uses.

g. Read a book about farm animals and tell your den about it.

h. With your family or den, visit a livestock exhibit at a county or state fair.

17. Repairs

. With the help of an adult, fix an electric plug or appliance.

a. Use glue or epoxy to repair something.

b. Remove and clean a drain trap.

c. Refinish or repaint something.

d. Agree with an adult in your family on some repair job to be done and do it. (Each time you do this differently,

it counts as a completed project.)

18. Backyard Gym

. Build and use an outdoor gym with at least three items from this list.

1. Balance board

2. Trapeze

3. Tire walk

4. Tire swing

5. Tetherball

6. Climbing rope

7. Running long jump area.

a. Build three outdoor toss games.

b. Plan an outdoor game or gym day with your den. (This can be part of a pack activity). Put your plans on paper.

c. Hold an open house for your backyard gym.

 

 

19. Swimming

There is something about this elective that is different from any other. That is this rule: whenever you are working on the

Swimming elective, you must have an adult with you who can swim.

. Jump feetfirst into water over your head, swim 25 feet on the surface, stop, turn sharply, and swim back.

a. Swim on your back, the elementary backstroke, for 30 feet.

b. Rest by floating on your back, using as little motion as possible for at least one minute.

c. Tell what is meant by the buddy system. Know the basic rules of safe swimming

d. Do a racing dive from edge of pool and swim 60 feet, using a racing stroke. (You might need to make a turn.)

20. Sports

. In archery, know the safety rules and how to shoot correctly. Put six arrows into a 4-foot target at a distance of

15 feet. Make an arrow holder. (This can be done only at a district/council day or resident or family camp.)

a. In skiing, know the Skier's Safety and Courtesy Code. Demonstrate walking and kick turn, climbing with a side

step or herringbone, a snowplow stop, a stem turn, four linked snowplow or stem turns, straight running in a

downhill position or cross-country position, and how to recover from a fall.

b. In ice skating, know the safety rules. From a standing start, skate forward 150 feet; and come to a complete stop

within 20 feet. Skate around a corner clockwise and counterclockwise without coasting. Show a turn from

forward to backward. Skate backward 50 feet.

c. In track, show how to make a sprint start. Run the 50-yard dash in 10 seconds or less. Show how to do the

standing long jump, the running long jump, or high jump. (Be sure to have a soft landing area.)

d. In roller skating (with conventional or in-line skates), know the safety rules. From a standing start, skate

forward 150 feet; and come to a complete stop within 20 feet. Skate around a corner clockwise and

counterclockwise without coasting and show a turn from forward to backward. Skate backward 50 feet. Wear

the proper protective clothing.

e. Earn a new Cub Scout Sports pin. (Repeat three times with different sports to earn up to three Arrow Points.)

21. Sales

. Take part in a council- or pack-sponsored, money-earning sales program. Keep track of the sales you make

yourself. When the program is over, add up the sales you have made.

a. Help with a garage sale or rummage sale. This can be with your family or a neighbor, or it can be a church,

school, or pack event.

22. Collecting Things

. Start a stamp collection. You can get information about stamp collecting at any U.S. post office.

a. Mount and display a collection of emblems, coins, or other items to show at a pack meeting. This can be any

kind of collection. Every time you show a different kind of collection, it counts as one requirement.

b. Start your own library. Keep your own books and pamphlets in order by subject. List the title, author, and

subject of each on an index card and keep the cards in a file box, or use a computer program to store the

information.

23. Maps

. Look up your state on a U.S. map. What other states touch its borders?

a. Find your city or town on a map of your state. How far do you live from the state capital?

b. In which time zone do you live? How many time zones are there in the U.S.?

c. Make a map showing the route from your home to your school or den meeting place.

d. Mark a map showing the way to a place you would like to visit that is at least 50 miles from your home.

24. American Indian Life

. American Indian people live in every part of what is now the continental United States. Find the name of the

American Indian nation that lives or has lived where you live now. Learn about these people.

a. Learn, make equipment for, and play two American Indian or other native American games with members of

your den. Be able to tell the rules, who won, and what the score was.

b. Learn what the American Indian people in your area (or another area) used for shelter before contact with the

Europeans. Learn what American Indian people in that area used for shelter today. Make a model of one of

these shelters, historic or modern. Compare the kind of shelter you made with the others made in your den.

25. Let's Go Camping

. Learn about the ten essential items you need for a hike or campout. Assemble your own kit of essential items.

Explain why each item is "essential."

a. Go on a short hike with your den, following the buddy system. Explain how the buddy system works and why

it is important to you to follow it. Tell what to do if you are lost.

b. Participate with your den in front of the pack at a campfire.

c. Participate with your pack on an overnight campout. Help put up your tent and help set up the campsite.

d. Participate with your den in a religious service during an overnight campout or other Cub Scouting event.

e. Attend day camp in your area.

f. attend resident camp in your area.